Susan Hunt Stevens of Practically Green explores how innovative, interactive companies are using social networks, gamification, content, and data to make sustainable choices simpler, faster and way more fun. As a result, they are proving to be effective tools in the effort to drive effective, measurable behavior change. In addition to an overview of different companies and approaches, the Susan focuses on the challenges and opportunities to use fun and games for occupant engagement efforts.
To follow along with the video, download the presentation slides: Susan Hunt Stevens: Fun, Games and Sustainable Choices.
Karen Ehrhardt-Martinez Contact/Bio
Climate, Mind and Behavior Leadership Council:
Dina Biscotti, UC Davis
Uwe Brandes, Urban Land Institute
Marilyn Cornelius, Stanford University
Jeff Domanski, Princeton University
Becky Ford, University of Otago, New Zealand
Ruth Greenspan-Bell, Woodrow Wilson Intl Center for Scholars
Lauren Kubiak, Natural Resources Defense Council
Skip Laitner, ACEEE
John McIlwain, Urban Land Institute
Nils Moe, Urban Sustainability Directors Network
Phil Payne, Gingko Residential
Roger Platt, USGBC
Jonathan Rose, Garrison Institute Board Member
Kurth Roth, Fraunhofer Institute
Jonathan Rowson, RSA
Rachael Shwom, Rutgers University
Jennifer Tabanico, Action Research
Jason Twill, Vulcan Inc.